"E-Motions" is an educational game designed to help children identify, understand and manage emotions in a fun and interactive way. Through the association of facial expressions with various scenarios, children are guided through a learning process that not only increases their emotional intelligence but also stimulates various cognitive and social skills. Below is a detailed overview of the game and its educational benefits.
Product Description:
The "E-Motions" game consists of illustrative cards measuring 9x9 cm. There are 15 cards with different facial expressions representing a wide range of emotions and 60 cards illustrating various situations or events that children might encounter in daily life. An educational guide is included to provide detailed instructions and suggestions on how to maximize the effectiveness of the educational activity.
Educational Goals and Benefits:
1. Recognition of Emotions: Children learn to identify different emotions by recognizing associated facial expressions. This recognition is critical for the development of empathy and communication skills.
Cause-Effect Association: By associating specific emotions with certain situations, children develop a deeper understanding of how certain events can affect people's feelings, reinforcing the concept of cause and effect.
Emotional Articulation: Play encourages children to express their feelings, providing them with the language they need to articulate their own and others' emotions.
Managing Emotions: Through discussion and interaction, children learn strategies to manage their own emotions and react appropriately to the feelings of others, promoting emotional resilience.
Development of Creativity and Narrative Skills: The variety of situations presented provides opportunities for children to construct and tell stories, developing their imagination and storytelling skills.
How to Use the Game:
- Association: Children can play by trying to match facial expression cards with appropriate situation cards, discussing why they think a particular emotion may have been aroused by a specific event.
- Storytelling: Using the cards as prompts, children can create stories that explain the sequence of events that led to the emotions depicted.
- Role-playing: Children can also use the cards as the basis for role-playing, acting out situations and expressing corresponding emotions to explore how they might feel in those contexts.
"E-Motions" is a valuable tool for parents, educators and professionals working to develop emotional awareness in children. Through play, children not only learn to recognize and manage emotions but also acquire important social and cognitive skills that will accompany them as they grow up.