"Sentimage" is a unique and engaging educational game that aims to develop children's emotional understanding and language skills through visual storytelling. Here is a more detailed description of the game and how it can be used in educational or therapeutic settings.
Product Description:
"Sentimage" consists of 147 vivid and artistic illustrations, each depicting a scene with a strong emotional connotation. The illustrations are divided into 32 episodes, with each episode consisting of 3-7 scenes showing a variety of events and emotions. Scenes can include moments of joy, such as winning a race, feelings of apprehension, such as watching acrobats, or feelings of disgust, such as finding a worm in an apple.
Each card measures 9x9 cm, making the pictures easy to see and handle. The illustrations are designed to be sequential within each episode, telling a story that children can follow and interpret.
Educational Objectives:
1. Recognition of Emotions: Children learn to identify and express complex feelings by associating emotional images with the correct terms. This helps them expand their emotional vocabulary and better understand their own reactions and those of others.
2. Sequencing and Narration: Through reconstructing sequences of events, children develop skills in logical sequencing and narration, which are essential for critical thinking and language skills.
3. Empathy and Reflection: By reflecting on emotions and situations presented in stories, children exercise empathy and consider how certain situations can affect people in different ways.
How to Use the Material:
- Storytelling: Ask children to sort the cards of an episode and tell the story they see, emphasizing how the characters might feel during the events.
- Matching Game: Shuffle the cards and have children find scenes that belong to the same episode, discussing the emotions portrayed in each scene.
- Dramatization: Children can dramatize the events of a scene, thus exploring emotions in a deeper and more personal way.
Adaptability:
This material is suitable for educational and therapeutic settings and can be used with individuals or groups. Educators and therapists can adapt the activities to the specific needs, ages, or developmental levels of the participants.